- Type
- Main
- Given by
- Einar
- Where
- Temple of the Roots
- Before
- Keeper of Roots
- Next
- Vault of the Roots
This page follows the story, so it gives away what happens.
Objectives
Part 1
- Talk to Hekla inside the Temple of Roots.
Part 2
Einar and Hekla think the Galdur is deeper inside the temple. You'll have to find a way to break through the crumbling wall nearby. Maybe you have a tool that could crush it?
- Find a way out of the chamber.
Part 3
After breaking through the crumbling wall, the group is on their way to the next part of the adventure. Explore the Temple of Roots and try to find the Galdur who called for help.
- Explore the Temple of Roots.
Part 4
After venturing deeper into the Temple of Roots, the group is stopped by a sealed door. Find a way to open it - maybe the interface next to it might help?
- Find a way to open the door.
Part 5
The mysterious Galdur that sent the signal has been revealed as "The Gardener" - and he controls the entire Temple of the Roots! He's doing something to Einar - you better check on him. ↷ Return to Hekla
- Talk to Einar.
Part 6
After a misunderstanding, The Gardener has begun trying to reset Einar's memories! Find your way to the temple's core to stop him.
- Reach the Gardener to save Einar.
Part 7
You've reached the Gardener's core - now you just need to bring Einar and Hekla here. Activate the Flow Gate in the room so that they can step through it. ↷ Return to Hekla
Part 8
Hekla thinks the only way to stop the Gardener is to disconnect the Gardener from the Flow Network. Time to push some buttons! ↷ Return to Einar
- Disconnect the Gardener.
Part 9
Despite your best efforts, disconnecting The Gardener from Einar didn't work. Now Einar is stuck in a failsafe mode. Maybe Hekla has an idea?
Part 10
After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Confront the Gardener to see if he'll restore Einar's personality.
- Confront the Gardener.
Part 11
After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Tell Hekla that he won't back down. ↷ Return to Einar If the Gardener agrees to help, the "Talk to Hekla" objective is skipped and the player only needs to speak to Einar. The description mentions the Gardener refusing regardless.
- Talk to Hekla.
Part 12
Now that the Gardener has restored Einar, you can return to the temple entrance. What an adventure! Wait... are we forgetting something? ↷ Return to Hekla
- Return to the temple's entrance.
Part 13
Hekla and Einar revealed the puzzle was right where you started in the Temple of Roots. Now that you finally found it, you can solve it.
- Solve the mural puzzle.
Walkthrough
- Meet up with Hekla inside the Temple of the Roots located in Bahari Bay.
- Enter the chamber and break the cracked wall with your pickaxe.
- Explore deeper into the Temple of the Roots.
- Activate the Flowstone Gate to the Entrance.
- The Flowstone Gate whirs to life...
- Speak to The Gardener.
- Check in on Einar.
- Return to Hekla.
- Enter the Factory.
- Cross the moving platforms to the right and left of the door. On each side there will be a button you must press. Once both buttons are activated, the door will open.
- Enter the hallway and break the cracked wall with your pickaxe.
- Enter the next room and break the cracked wall with your pickaxe once again.
- Head down the golden pipe and cross the moving platforms, jumping over the red lasers.
- Break down the cracked wall with your pickaxe.
- Cross the large room and then break the cracked wall with your pickaxe.
- Activate the flow gate to allow Einar and Hekla through.
- Talk to Hekla about what to do next.
- Disconnect The Gardener by pressing the buttons on the console table.
- Talk to Einar to see if he is fixed.
- Talk to Hekla about Einar.
- Confront the Gardener.
- Talk to Hekla.
- Talk to Einar.
- Return to the temples entrance.
- Solve the sliding puzzle.
Rewards
The whole series
- Welcome to Palia
- Learning the Ropes
- Mysterious Object
- Ancient Battery
- Like a Bird
- Echoes of the Unknown
- Vault of the Waves
- Plumehound Pilgrimage
- A Catalyzing Caper
- Vault of the Flames
- Look to the Sky
- Silver-winging It
- It Takes a Village - Caleri
- Eye of the Storm
- Vault of the Gales
- Keeper of Waves
- Keeper of Roots
- Secret Depths
- Vault of the Roots
- Strange Things Afoot
- Fit for a Watcher
- Your Order is Served
- Extravagant Expectations
- Troubled Waters
- Into the Fire
- Up in the Air
- Rooted in Place
- Answering the Call
- The Elderwood
- The Nature of Shadows
- Shot in the Dark
- One Step Behind
- Like A Shiprunt
- Something Wicked
- Even as a Shadow
- Do Not Go Gentle
- All That Is Not Gold
- The Road Not Taken
- A Thousand Slimy Things
- Even as a Dream
- A Royal Welcome
- Administrative Access
- A Stitch in Time
- Somewhere That's Green
- Chasing Perfection
- Cat's in the Cradle
- The Flames of Ambition
- The Lion and the Lamb
Questions
How do you start Secret Depths in Palia?
Given by Einar. It comes after Keeper of Roots.
How do you finish Secret Depths?
Meet up with Hekla inside the Temple of the Roots located in Bahari Bay. Enter the chamber and break the cracked wall with your pickaxe. Explore deeper into the Temple of the Roots. Speak to The Gardener.
What are the rewards for Secret Depths?
20 renown, Increased Friendship with Hekla, Increased Friendship with Einar, Rooting for Meaning.
More quests from Einar
Fishing 101FlowGo FishKeeper of FlamesKeeper of GalesNetworkingParental DisputePebbles for EinarThe Gardener's New OnenessThe Gift of GivingThe King's VoiceThe OnenessThe PebbleWhat is Love?
Quest text from the Palia Wiki.