Ranching
Guide · Palia Pal
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Updated in 0.207

Ranching in Palia: the complete guide

Every animal, every trait and every treat, from unlocking the Barn Bell to breeding a Phoenixfire Dawnspur. Built from the wiki's data and the community's measurements.

Track your Ranching accomplishments in Palia PalJump to traits

Getting started

Finally, I’ve got more folks to chin wag about all things Peki with! Don’t you worry, Ranchin is tough work, but me an’ the rest of the Daiyas will be there supporting ya! And if ya need a little more help, the Ranchin’ Association put together a helpful guide. I’ll leave a copy for ya by your animal pens!

Delaila · Ranching Guild

Ranching is a skill all about raising animals, collecting their resources, and breeding them. To begin the ranching journey, complete the quest Like a Bird. Afterward, Delaila will give the Player a recipe for the Barn Bell, which teleports the Player to their personal Ranch. There, you'll find roaming areas for animals, a store for supplies and new animals, storage access, and a breeding pen—with a reference book full of “Daiya family wisdom” available as a guide.

Ranching is all about the love and joy of raising creatures through the seasons of their lives. Every animal in Ranching requires regular love and attention, but each species has unique elements that shape how you raise them. All animals are defined by four main qualities: Age, Happiness, Focus, and Items Produced. These values differ by species, changing how quickly they need care and what resources they provide.

Every ranching animal 18

Each species has its own produce, cosmetic traits and unlock. Tap a card for colours, patterns and baby pictures.

PekiRoliWolpunnyTruffletOrmuuBumbleGoobiRiffrocFlutterfoxFerrisBoovarAkwinduu ThoroughbredDawnspurPhoenixfire DawnspurIgnitPhoenixfire RiffrocValhästPalcat
  • Peki

    Ranching lv 21,000 gold

    Produces Egg

    Added in 0.195Details →
  • Roli

    Ranching lv 21,500 gold

    Produces Salt, Pink Salt

    Added in 0.200Details →
  • Wolpunny

    Ranching lv 22,500 gold

    Produces Apple Tree Seed, Batterfly Bean Seeds, Bok Choy Seed, Carrot Seed +7

    Added in 0.201Details →
  • Trufflet

    Ranching lv 41,500 gold

    Produces Brightshroom, Elder Clam Mushroom, Floatfish Mushroom, Mountain Morel +1

    Added in 0.195Details →
  • Ormuu

    Ranching lv 72,500 gold

    Produces Milk

    Added in 0.195Details →
  • Bumble

    Ranching lv 91,200 gold

    Produces Honey

    Added in 0.195Details →
  • Goobi

    Ranching lv 102,000 gold

    Produces Briar Daisy, Crystal Lake Lotus, Elderflower, Elderwood Lotus +3

    Added in 0.196Details →
  • Riffroc Mount

    Ranching lv 106,500 gold

    Produces Chapaa Meat, Fur, Jaakcat Meat, Jaakcat Fur +5

    Added in 0.203Details →
  • Flutterfox

    Ranching lv 102,500 gold

    Produces Silky Fluff

    Added in 0.205Details →
  • Ferris

    Ranching lv 122,000 gold

    Produces Apple, Blueberries, Piksii Berries

    Added in 0.199Details →
  • Boovar

    Ranching lv 154,000 gold

    A bear-like companion with antlers and a big love for fish.

    Added in 0.198Details →
  • Akwinduu Thoroughbred Mount

    Accomplishment: A Horse of a Different Color6,000 gold

    Produces WeedBlock Fertilizer, HydratePro Fertilizer, SpeedyGro Fertilizer, HarvestBoost Fertilizer +1

    Added in 0.202Details →
  • Dawnspur Mount

    Quest: Before the Dawn5,000 gold

    Produces WeedBlock Fertilizer, HydratePro Fertilizer, SpeedyGro Fertilizer, HarvestBoost Fertilizer +1

    Added in 0.202Details →
  • Phoenixfire Dawnspur Mount

    Quest: Binnie's side quests10,000 gold

    Produces Chili Oil Dumplings, Phoenixfire Relleno, Reth's Hot Peki Wings, Spicy Crab Fried Rice +4

    Added in 0.202Details →
  • Ignit

    Bulletin board (Solstice Splash)3,000 gold

    Produces Molten Ore

    Added in 0.204Details →
  • Phoenixfire Riffroc Mount

    See the page10,000 gold

    Produces Grilled Fish, Grilled Meat, Grilled Oyster, Grilled Mushroom

    Added in 0.205Details →
  • Valhäst Mount

    Civic Project: Docks, tier 452,550 gold

    Produces Dispel Arrow, Elderwood Arrow, Fine Arrow, Royal Arrow +1

    Added in 0.206Details →
  • Palcat

    See the page20,000 gold

    Produces Sweet Leaf

    Added in 0.207Details →

Life stages

Each animal species begins life as a baby and ages up through stages until retirement. Growth depends on care, particularly maintaining Happiness (increases with feeding/petting, boosts production rate) and Focus (how well fed they are; low Focus slows production).

  1. BabyNo produce

    Babies are soaking in the world and learning, giving them a chance to generate new traits.

  2. Young adultProduces

    Produces items and can breed.

  3. AdultProduces

    Produces items and can breed.

  4. ElderProduces

    Produces items and can breed.

  5. VeneratedDonate

    Retired. You can donate your animal in return for a treat bag.

Tip — Don't worry - for your most-prized animals there is a rare Treat that can allow you to reincarnate them as a baby. That treat is the Divine Doughnut.

Item Production varies by species and is impacted by Happiness, Focus, and whether too many of the same species are kept.

Animals at the Baby or Venerated Age do not produce items or breed.

Happiness, focus and production

Happiness
Happiness increases when animals are fed or pet and improves the speed of production. An animal’s happiness will gradually decay over time.
Focus
Also thought of as how well fed they are. Focus will drain over time, and an animal that is very hungry (below 25% focus) will produce items more slowly.
Item Production
Adult animals will produce specific items based on the species, each with a limit on how many they can carry. Item production is affected by the animals overall happiness as well as how many of the same species you have. If you’re over the species cap, it will slow down production of items.

The animal card

1 · Animal Name Allows for the animal to be marked as a favorite. Shows the name of the animal.

2 · Species Names the species of the animal. Shows the Species Productivity Limit. This limit shows the number of animals of a specific species owned. This is not a hard limit of how many individual animals of the species can be owned, but if the limit is exceeded, the productivity of each animal of this species is reduced.

3 · Age Shows the age of the animal, such as Baby, Young Adult, Adult, Elder, or Venerated.

4 & 5 · Happiness Bar & Focus Bar Shows the current happiness and focus levels. These can be expanded to get more detailed information, such as gain and decay multipliers.

6 · Donation Bar Shows the current donation tier and percentage to the next tier. The donation button will change color based on the Donation Tier.

7 · Production The progress bar shows how close an animal is to producing items. This can be expanded to show the Production Gain Multiplier, which is applied to the bar every in-game day. When this meter reaches 1, an item can be collected. Note: Only Young Adult, Adult, and Elder animals have an Production bar. Babies and Venerated animals do not produce any items.

8 · Abilities Shows any actions that an animal can perform, such as producing items.

9 · Traits A list of characteristics that affect an animal’s appearance, behavior, or production. Traits can be cosmetic or functional.

10 · Status Effects Temporary modifiers that influence an animal’s stats or behavior, either positively or negatively. Status effects can be added by giving the animal Treats.

The ranch and its pens

The Ranch features several pens and facilities to organize and care for your animals. A permissions menu on the animal roster table allows you to prioritize which pen each animal is sent to. Pens will fill according to priority, with a maximum of 10 animals per pen.

PenElementWhat it holds
BarnAirHolds up to 10 adult animals. By default, adults will try to move here first. The Barn also features a cash register, where you can access the Ranching Guild Store to buy animals and treats. A table for the Ranch Inventory is located here, providing a quick overview of your animals.
NurseryEarthHolds up to 10 baby animals. If more than 10 babies are present, excess animals will be sent to the Barn, then the Water pen, and then the Fire pen. The Nursery cannot hold adults. The Breeding Table is located here, used for breeding animals to produce offspring.
North PenWaterHolds up to 10 animals. Unlocks at Ranching level 5.
East PenFireHolds up to 10 animals. Unlocks at Ranching level 8.

Currently, animals can be assigned to: Any pen, Air pen, Water pen, Fire pen.

Ranching with friends

Multiplayer Ranching allows players to invite friends to assist with ranching activities. Visitors can interact with the host's animals, contributing to their care and productivity.

To access another player's ranch, visitors must first travel to their friends' Housing Plot and ring their Barn Bell. Once inside, they can:

Experience gained from petting, feeding, and collecting is shared between both the visitor and the owner. Any other party members (other than the person interacting or the host) will not gain experience. If the host interacts with the animals, the visitors gain no experience, whether or not they are in a party. Additionally, all collected items are automatically sent to the owner's inventory.

Similar to Housing Plot permissions, the Ranch also has its own Plot Settings. Here, the Player can select the security mode of the plot and edit, add, or remove player editor permissions.

The hosting player must be present on the Ranch in order for produce to be gathered by a visitor. However, they can be on their Housing Plot while a visitor feeds and pets their animals.

Visitors can: pet animals, feed animals, gather items produced by animals.

Breeding

Animal traits and breeding bring a whole new layer of discovery to Ranching. Animals can have up to six traits, ranging from cosmetic flourishes to practical effects. No two animals are ever quite the same. There are hundreds of traits to discover, some shared across all species and others unique to each type, waiting to be uncovered as you progress on your ranching journey. Traits can be found as you purchase new animals, emerge randomly as they grow, or through breeding.

Breeding creates opportunities for trait inheritance as well as entirely new surprises! Once an animal reaches adulthood, you can pair it with another animal of the same species. You can breed your animals in the dedicated nursery pen on the west side of your Ranch.

When breeding, a newborn has a chance to inherit traits from each of its parents and may also develop brand-new ones. Of course, when you meet your new baby for the first time, you'll have the joy of giving it a name!

Fair warning, babies are a lot of work, so each parent will need a little bit of time to rest before they're ready to breed again.

Rule: Animals at the Baby or Venerated Age do not produce items or breed. The Breeding Table is in the Nursery (Earth pen).
Cross-breeding: This animal might be able to breed with an animal of a similar species with the guidance of a professional handler. Also gains a great deal more happiness from care. Allows for cross-breeding between Phoenixfire Dawnspurs and Riffrocs, with the chance of breeding a Phoenixfire Riffroc.

The breeding traits (Proud, Quiet, Quirky, Open-Minded) and the Breed Biscuits (see treats) change how likely traits are to pass down, and two negative traits on a baby can combine into a legendary one.

Traits 184

Ranching Traits in Palia describe special characteristics that animals may possess. These traits can affect the appearance, behavior, or productivity of Ranching animals. Traits are divided into two types: cosmetic traits and functional traits.

Each animal can have up to 6 traits. Four of these can be cosmetic (1 Color, 1 Pattern, 1 Sheen, 1 Visual Effect), and one of these can be a cosmetic-scaling trait; these always state that they scale with cosmetics (such as Ages Gracefully).

Cosmetic traits

Cosmetic traits affect an animal’s appearance only and do not impact gameplay systems such as production, happiness, aging, hunger, or breeding. These traits provide visual variety for Ranching animals.

Some functional traits scale based on the number of cosmetic traits an animal has. These traits are listed under functional traits and explicitly state this behavior in their descriptions.

Cosmetic traits are species-specific and vary by animal.

Legendary visual effect traits cannot be produced by using cosmetic cookies or be passed down during breeding. Legendary visual effect traits can be obtained when you buy an animal at the ranching register or through mutations (either when breeding or as an animal ages).

Legendary visual effect traits are immune to Reroll and Oopsie cookies.

Each animal may have up to four cosmetic traits: Color, Pattern, Sheen, Legendary Visual Effect (Aura, Sparkles, Electric).

Each animal's page shows its own colours, patterns and sheens with baby and adult pictures: Peki, Roli, Wolpunny, Trufflet, Ormuu, Bumble, Goobi, Riffroc, Flutterfox, Ferris, Boovar, Akwinduu Thoroughbred, Dawnspur, Phoenixfire Dawnspur, Ignit, Phoenixfire Riffroc, Valhäst, Palcat.

Functional traits

Grouped as the wiki groups them. Tiers of the same trait are folded into one card; "the numbers" are what players have measured (thanks to Cysruleon Silverwind and The Ranching Compendium).

Aging Traits 4 traits · 16 tiers

Aging traits affect how an animal progresses through its life stages. These traits may alter how quickly or slowly an animal matures.

Ages GracefullyRare

While a young adult or older, ages more slowly depending on how many cosmetic traits they have.

ImmatureCommon → Rare

Ages at a slightly slower rate.

I5% slower aging. This gives most animals an extra 9h in each adult age stageII10% slower aging. This gives most animals an extra 19h in each adult age stageIII15% slower aging. This gives most animals an extra 30h in each adult age stageIV20% slower aging. This gives most animals an extra 42h in each adult age stageV25% slower aging. This gives most animals an extra 56h in each adult age stage

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

PrecociousCommon → Rare

Ages at a slightly faster rate.

I50% faster agingII100% faster agingIII150% faster agingIV200% faster agingV250% faster aging

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Youthful EnergyCommon → Rare

Ages slightly slower through adulthood if there are animals younger than it in the barn.

I10% reduction in aging speed, meaning most animals have an extra 19h in each adult age stage, if a younger animal is always presentII20% reduction in aging speed, meaning most animals have an extra 42h in each adult age stage, if a younger animal is always presentIII30% reduction in aging speed, meaning most animals have an extra 72h (3d) in each adult age stage, if a younger animal is always presentIV40% reduction in aging speed, meaning most animals have an extra 112h (4d, 16h) in each adult age stage, if a younger animal is always presentV50% reduction in aging speed. This doubles the time the animal is in each adult age stage if a younger animal is always present

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Breeding Traits 4 traits · 12 tiers

Breeding traits impact how animals interact with the breeding system. These traits can influence trait inheritance or outcomes when producing offspring, making them particularly important for players focused on trait optimization.

ProudCommon → Rare

Traits are slightly more likely to be passed down.

IIncreases the maximum number of traits the animal can pass down to offspring to 3, even without treatsIIIncreases the maximum number of traits the animal can pass down to offspring to 4, even without treatsIIIIncreases the maximum number of traits the animal can pass down to offspring to 5, even without treatsIVIncreases the maximum number of traits the animal can pass down to offspring to 6, even without treats

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

QuietCommon → Uncommon

Traits are less likely to be passed down.

ITraits are less likely to be passed down.IITraits are much less likely to be passed down.

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

QuirkyCommon → Rare

A little more likely to randomly gain a trait if possible.

IA little more likely to randomly gain a trait if possible.IISlightly more likely to randomly gain a trait if possible.IIISomewhat more likely to randomly gain a trait if possible.IVModerately more likely to randomly gain a trait of [sic] possible.VMuch more likely to randomly gain a trait if possible.

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Open-MindedUncommonPhoenixfire Dawnspur, Riffroc

This animal might be able to breed with an animal of a similar species with the guidance of a professional handler. Also gains a great deal more happiness from care.

Allows for cross-breeding between Phoenixfire Dawnspurs and Riffrocs, with the chance of breeding a Phoenixfire Riffroc.

Donation Traits 1 traits · 3 tiers

Donation traits provide bonuses or modifiers when an animal is donated.

ShowoffCommon → Rare

Moderately increased donation value.

IModerately increased donation value.IIGreatly increased donation value.IIIMassively increased donation value.

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Happiness Traits 26 traits · 79 tiers

Happiness traits influence an animal’s happiness level. These traits can affect how easily an animal maintains happiness, or how strongly happiness impacts other systems, such as production or behavior.

BeepressedCommonBumble

Gains slightly less happiness.

10% less happiness gain.

Best BuddiesCommon → Rare

When there is exactly one other animal with this trait, gains slightly more happiness and stays happy slightly longer.

I25% increased happiness gain when 1 other animal with the trait is present. The other animal must have the same tier of the traitII50% increased happiness gain when 1 other animal with the trait is present. The other animal must have the same tier of the traitIII75% increased happiness gain when 1 other animal with the trait is present. The other animal must have the same tier of the trait

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

CheerfulCommon → Rare

Gains slightly more happiness from care.

I5% increased happiness gainII10% increased happiness gainIII15% increased happiness gainIV20% increased happiness gainV25% increased happiness gain

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

ClingyLegendary

Enjoys pets for longer, but is slightly hungrier and less productive.

50% reduced happiness decay, 10% increased happiness gain, 2% reduced productivity, and 10% increased focus drain.

ContentCommon → Legendary

Happiness decays slightly slower.

I5% reduced happiness decayII10% reduced happiness decayIII15% reduced happiness decayIV20% reduced happiness decayV25% reduced happiness decayVI40% reduced happiness decay

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Show 21 more happiness traits
DiplomaticCommon → Rare

Gains slightly more happiness when living with other animal species. This effect stacks.

I5% additional happiness gain for each different species in your RanchII10% additional happiness gain for each different species in your RanchIII15% additional happiness gain for each different species in your Ranch

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

DivaRare

Happiness depletes more slowly depending on how many cosmetic traits they have, and their focus depletion is also slightly reduced.

5% less focus decay regardless of number of cosmetic traits, and 20% less happiness decay per cosmetic trait (max 60%).

Early BirdCommon → Rare

Gains slightly more happiness in the morning.

I10% additional happiness gain between 3am and noon in-gameII20% additional happiness gain between 3am and noon in-gameIII30% additional happiness gain between 3am and noon in-gameIV40% additional happiness gain between 3am and noon in-gameV50% additional happiness gain between 3am and noon in-game

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

FashionistaRare

Gains more happiness depending on how many cosmetic traits they have.

Even without cosmetic traits, 100% additional happiness gain. An additional 25% happiness gain per cosmetic trait (max 175%)

GluttonCommon → Rare

Gains moderately more happiness from feeding, but slightly decreases the focus gained by other animals when they are fed.

I20% increased focus gain, but all other animals have 10% reduced focus gainII40% increased focus gain, but all other animals have 10% reduced focus gainIII50% increased focus gain, but all other animals have 10% reduced focus gainIV75% increased focus gain, but all other animals have 10% reduced focus gainV100% increased focus gain, but all other animals have 10% reduced focus gain

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Good MemoryLegendary

Maintains the benefits of being pet for longer, and their focus will deplete moderately more slowly.

25% reduced focus decay.

Happy MediumLegendary

Gains moderately more happiness, which depletes much more slowly.

10% additional happiness gain, 20% reduced happiness decay.

High MaintenanceRare

Gains more happiness from feeding depending on how many cosmetic traits they have, and their focus depletes moderately faster.

30% additional happiness gain from feeding per cosmetic (max 90%). 10% increased focus drain.

JealousCommon → Rare

Gains slightly more happiness when it is the only one of its species.

I10% increased happiness gain when it is the only member of its species on the RanchII20% increased happiness gain when it is the only member of its species on the RanchIII30% increased happiness gain when it is the only member of its species on the RanchIV40% increased happiness gain when it is the only member of its species on the RanchV50% increased happiness gain when it is the only member of its species on the Ranch

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

MildLegendary

Happiness will deplete slightly faster, but produces items at a moderately increased rate while at mid-range happiness.

10% decrease in happiness decay. The productivity buff appears to be 15% when 25-84 Happiness.

MotivatedLegendary

Gains moderately more happiness from petting, and produces items at a greatly faster rate.

10% increased productivity gain, 20% increased happiness gain from petting.

Night OwlCommon → Rare

Gains slightly more happiness at night.

I10% additional happiness gain between 9pm and 3am in-gameII20% additional happiness gain between 9pm and 3am in-gameIII30% additional happiness gain between 9pm and 3am in-gameIV40% additional happiness gain between 9pm and 3am in-gameV50% additional happiness gain between 9pm and 3am in-game

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

OrneryCommon → Rare

Likes being pet less often, but enjoys them slightly more.

I15% additional happiness gain from petting, increases Recently Pet timer, from 18 growth ticks to 19II30% additional happiness gain from petting, increases Recently Pet timer, from 18 growth ticks to 21III45% additional happiness gain from petting, increases Recently Pet timer, from 18 growth ticks to 23IV60% additional happiness gain from petting, increases Recently Pet timer, from 18 growth ticks to 25V75% additional happiness gain from petting, increases Recently Pet timer, from 18 growth ticks to 27

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

SnackyLegendary

Focus will deplete slightly more slowly and gains moderately more happiness from feeding.

5% increased focus decay. 30% increased happiness gain from feeding.

SocialCommon → Rare

Gains slightly more happiness when there are at least three other animals of the same species.

I10% additional happiness gain when there are 3 or more other animals of the same species on the RanchII20% additional happiness gain when there are 3 or more other animals of the same species on the RanchIII30% additional happiness gain when there are 3 or more other animals of the same species on the RanchIV40% additional happiness gain when there are 3 or more other animals of the same species on the RanchV50% additional happiness gain when there are 3 or more other animals of the same species on the Ranch

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

SoftCommon → Rare

Stays happy for a little longer after pets.

IStays happy for a little longer after pets.IIStays happy for somewhat longer after pets.IIIStays happy for moderately longer after pets.IVStays happy for significantly longer after pets.VStays happy for a great deal longer after pets.

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

SuperstarRare

Gains more happiness from petting depending on how many cosmetic traits they have.

30% additional happiness gain from petting per cosmetic (max 90%).

UniqueCommon → Rare

Gains much less happiness if there is another animal with this trait. Otherwise, their happiness depletes slightly slower.

I10% decreased happiness decay if its the only animal with this trait. Otherwise, 20% reduced happiness gain if another animal with the trait is presentII15% decreased happiness decay if its the only animal with this trait. Otherwise, 40% reduced happiness gain if another animal with the trait is presentIII20% decreased happiness decay if its the only animal with this trait. Otherwise, 60% reduced happiness gain if another animal with the trait is present

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Well-LovedUncommon → Legendary

Gains a bit more happiness from care, which decays slower.

I2.5% increased happiness gain, 2.5% reduced happiness decayII5% increased happiness gain, 5% reduced happiness decayIII7.5% increased happiness gain, 7.5% reduced happiness decayIV10% increased happiness gain, 10% reduced happiness decayV12.5% increased happiness gain, 12.5% reduced happiness decayVI20% increased happiness gain, 20% reduced happiness decay

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Wild YouthCommon → Rare

Happiness depletes a little bit faster before adulthood, but more slowly upon reaching it.

I5% increased happiness decay as a baby, 10% decreased happiness decay in later age stagesII10% increased happiness decay as a baby, 20% decreased happiness decay in later age stagesIII15% increased happiness decay as a baby, 30% decreased happiness decay in later age stagesIV20% increased happiness decay as a baby, 40% decreased happiness decay in later age stagesV25% increased happiness decay as a baby, 50% decreased happiness decay in later age stages

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

WiseUncommon → Rare

When venerated, slightly decreases other animals' happiness decay.

I5% decreased happiness decay for all other animals on the RanchII10% decreased happiness decay for all other animals on the Ranch

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Hunger Traits 4 traits · 15 tiers

Hunger traits affect how an animal consumes food. This may include changes to how quickly hunger depletes or how often an animal needs to be fed.

Fast MetabolismUncommon → Rare

Becomes hungry slightly faster.

I10% increased focus drainII20% increased focus drain

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Healthy EaterCommon → Rare

Can eat slightly more food.

I10% increased max focusII20% increased max focusIII30% increased max focusIV40% increased max focusV50% increased max focus

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Simple PalateCommon → Rare

Gains slightly more focus from common foods.

I10% additional focus gain from Common foodsII20% additional focus gain from Common foodsIII30% additional focus gain from Common foodsIV40% additional focus gain from Common foodsV50% additional focus gain from Common foods

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

SpoiledUncommon

Gains much more focus from epic or rarer foods, but moderately less from anything else.

I40% increased focus gained from Epic foods, 15% reduced focus gained from Rare, Uncommon, and Common foodsII60% increased focus gained from Epic foods, 25% reduced focus gained from Rare, Uncommon, and Common foodsIII80% increased focus gained from Epic foods, 35% reduced focus gained from Rare, Uncommon, and Common foods

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Negative Traits 9 traits · 9 tiers

Negative traits introduce drawbacks or penalties to an animal. These traits may reduce efficiency or negatively impact other traits.

CuddlyHappiness

Is happy for a little less time than usual after pets.

GrumpyHappiness

Gains slightly less happiness.

10% less happiness gain.

HangryHappiness

Happiness decays faster when hungry.

10% increased happiness decay when under 25% focus.

LazyProduction

Produces items slightly slower.

5% reduced productivity gain.

MalcontentHappiness

Happiness decays somewhat faster.

10% increased happiness decay.

Show 4 more negative traits
NeedyHappiness

Happiness will drop significantly the longer it goes without pets.

OverstimulatedProduction

Loses a moderate amount of focus when pet over their happiness limit.

Sensitive StomachProduction

Loses a moderate amount of happiness when overfed.

Small StomachHunger

Can eat somewhat less food.

20% decreased max focus.

Production Traits 12 traits · 41 tiers

Production traits directly affect the quantity or frequency of items an animal produces.

Deep PocketsRare

Can hold more items depending on how many cosmetic traits they have.

+3 carry capacity per cosmetic trait (max +9 to carry capacity of 12).

GourmandUncommon → Legendary

Experiences a significant but fleeting burst of productivity after eating food of epic or higher quality.

I20% increased productivity gain after feeding an Epic food, but only until the next in-game 6am. Epic Treats countII35% increased productivity gain after feeding an Epic food, but only until the next in-game 6am. Epic Treats countIII50% increased productivity gain after feeding an Epic food, but only until the next in-game 6am. Epic Treats countIV65% increased productivity gain after feeding an Epic food, but only until the next in-game 6am. Epic Treats countV80% increased productivity gain after feeding an Epic food, but only until the next in-game 6am. Epic Treats count

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

GrazerCommon → Rare

Focus decays slightly slower.

I10% reduced focus drainII20% reduced focus drainIII30% reduced focus drainIV40% reduced focus drainV50% reduced focus drain

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

HardworkingLegendary

Produces items at a much faster rate, but becomes hungrier because of it.

5% increased productivity gain, but 10% increased focus drain.

HealthyLegendary

Produces items significantly faster, and their happiness depletes much more slowly.

10% increased productivity gain, 20% decreased happiness decay.

Show 7 more production traits
LonerCommon → Rare

Produces items slightly faster when it is the only one of its species.

I10% increased productivity gain when it is the only member of its species on the RanchII20% increased productivity gain when it is the only member of its species on the RanchIII30% increased productivity gain when it is the only member of its species on the RanchIV40% increased productivity gain when it is the only member of its species on the RanchV50% increased productivity gain when it is the only member of its species on the Ranch

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

MaternalCommon → Rare

Produces items a bit faster when there are baby animals in the nursery.

I5% increased productivity gain when a baby animal is present on the RanchII10% increased productivity gain when a baby animal is present on the RanchIII15% increased productivity gain when a baby animal is present on the RanchIV20% increased productivity gain when a baby animal is present on the RanchV25% increased productivity gain when a baby animal is present on the Ranch

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

MenteeCommon → Rare

Produces items at a slightly faster rate if there are older animals in the barn.

I5% increased productivity gain when an older animal of the same species is present on the RanchII10% increased productivity gain when an older animal of the same species is present on the RanchIII15% increased productivity gain when an older animal of the same species is present on the RanchIV20% increased productivity gain when an older animal of the same species is present on the RanchV25% increased productivity gain when an older animal of the same species is present on the Ranch

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Model AnimalRare

Produces items faster depending on how many cosmetic traits they have.

5% increased productivity per cosmetic trait.

PamperedCommon → Rare

Produces items slightly faster while at maximum happiness.

I5% additional productivity gain when on 100 HappinessII10% additional productivity gain when on 100 HappinessIII15% additional productivity gain when on 100 HappinessIV20% additional productivity gain when on 100 HappinessV25% additional productivity gain when on 100 Happiness

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

ProductiveRare → Epic

Produces an extra item.

I1 additional carry capacityII2 additional carry capacity

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

QuickCommon → Legendary

Produces items slightly faster.

I2% increased production gainII4% increased production gainIII6% increased production gainIV8% increased production gainV10% increased production gain

Tier I shown; each tier more so. The numeral takes that tier's rarity colour.

Riding Traits 6 traits · 6 tiers

Riding traits are traits specific to Mounts. These affect how your mount may move, including their stamina, speed, and turn radius.

Faster than usual, but slightly worse at turning.

++ Speed - Turning

Faster than usual, but slightly worse at managing stamina.

++ Speed - Stamina

Better at managing stamina, but slightly slower.

++ Stamina - Speed

Better at managing stamina, but slightly worse at turning.

++ Stamina - Turning

Better at turning, but slightly slower.

++ Turning - Speed

Better at turning, but slightly worse at managing stamina.

++ Turning - Stamina

Uninheritable Traits 3 traits · 3 tiers

Uninheritable traits are rare traits that can only be obtained through mutation during breeding, or when purchasing new animals, and cannot be passed down to offspring through breeding.

Bird of PreyLegendaryUninheritablePeki

This Peki will bring you its hunting spoils. This trait is exceptionally rare and cannot be inherited.

You gain additional produce such as chapaa/sernuk meat in addition to eggs.

The FridgeLegendaryUninheritable

This animal can hold a ridiculous number of items. This trait is exceptionally rare and cannot be inherited.

TruffletouilleLegendaryUninheritableTrufflet

This Trufflet has an unusual knack for cooking, and can make you food. This trait is exceptionally rare and cannot be inherited.

You gain additional mushroom-based dishes in addition to mushrooms.

Trait combinations 24

As outlined in The Palian's Guide to Ranching, two negative traits can combine into a Legendary trait if both are present on a baby animal. The original traits are replaced by the new legendary trait. Traits gained later via Trait Treats, Roulette Cookies, or rerolls do not combine. These combinations can occur during breeding or when first acquiring an animal. An animal cannot have two copies of the same legendary trait.

The following table outlines current known trait combinations.

Hangry+Malcontent→Clingy
Beepressed+Sensitive Stomach→Content VI
Grumpy+Sensitive Stomach→Content VI
Grumpy+Overstimulated→Content VI
Soft I+Sensitive Stomach→Good Memory
Soft II+Sensitive Stomach→Good Memory
Cuddly+Fast Metabolism I→Happy Medium
Needy+Sensitive Stomach→Hardworking
Cuddly+Sensitive Stomach→Healthy
Fast Metabolism I+Malcontent→Healthy
Fast Metabolism II+Malcontent→Healthy
Hangry+Needy→Healthy
Beepressed+Needy→Mild
Fast Metabolism I+Needy→Mild
Fast Metabolism II+Needy→Mild
Fast Metabolism I+Sensitive Stomach→Mild
Fast Metabolism II+Sensitive Stomach→Mild
Grumpy+Needy→Mild
Beepressed+Cuddly→Motivated
Grumpy+Cuddly→Motivated
Hangry+Sensitive Stomach→Snacky
Cheerful I+Malcontent→Well-Loved I
Cheerful V+Content V→Well-Loved V
Grumpy+Malcontent→Well-Loved VI

Treats and cookies 37

With so much involved in Ranching, how do you maximize your flock’s potential? Enter treats. These special items offer a variety of benefits and adjustments, giving you new ways to guide and improve your animals. You can feed traits to an animal just like food, as long as another effect of the same type is not already active.

As noted above, you can acquire a number of basic treats from the Ranching store, such as one that lets you rename your animals, or remove a random trait from an animal. More advanced treats can be earned with Skill Medals, which are rewarded through weekly skill challenges. And finally, when donating an animal, you’ll receive a Treat Pack with increasing rewards based on the traits present on your donated animal.

There's many more sweet treats to discover as you build your farm. As one special bonus, if you complete some of the Monthly Bundles during the 0.195 patch, you’ll be able to receive Treat Packs to help jump start your Ranching experience!

Treat Packs (Common Treat Pack, Uncommon Treat Pack, Rare Treat Pack, Epic Treat Pack and Legendary Treat Pack) come from donating a venerated animal, some bulletin boards and Ranching accomplishments.

Bad Breed Biscuit CommonModerately reduces the likelihood of your animal's traits to be passed down the next time it is bred.This biscuit looks flavorless... and it is!Where: Ranching Guild store (200 gold, level 3) · Common Treat PackFancy Breed Biscuit CommonAllows your animal to pass on up to three traits to its offspring when breeding.Developed by farmers who breed special variants of show Peki, including the baffling, yet amusing "Double-Jointed Curly-Bearded Rainbow Peki".Where: Ranching Guild store (500 gold, level 3) · Common Treat PackFast-Grow Cookie CommonSignificantly increases the rate at which your animal ages.Thankfully, these treats don't seem to work on Humans. Not that you should be eating them.Where: Ranching Guild store (500 gold, level 3) · Common Treat PackFeel Good Cookie CommonGrants a slight amount of happiness.No matter how long it sits, it somehow always tastes like it just came out of the ovenWhere: Common Treat PackPalSnax™ CommonSlightly increases how quickly your animal's production bar fills a single time.Try PalSnax™, from the makers of ChumSnax™, BudSnax™, and BuddySnax™.Where: Common Treat PackRider's Pedigree Cookie CommonIncreases the likelihood that riding traits will be passed down to offspring.Never leave it up to chance.Where: Amber Echo Store (50 Amber Echo)Rider's Reroll Cookie CommonRandomizes all riding traits on your animal.For when your mount is getting a little too unruly. Or not unruly enough.Where: Amber Echo Store (50 Amber Echo)Rider's Trait Cookie CommonIncreases the likelihood that riding traits will be spontaneously generated by this animal.For the advanced rider.Where: Amber Echo Store (50 Amber Echo)Tasty Treat CommonSlightly increases your animal's happiness gain the next time you feed it.It looks plain, but it's pretty tasty!Where: Common Treat PackCarrot Cookie UncommonA healthy treat that can be eaten by your animal friend... or you.Where: Uncommon Treat PackFancier Breed Biscuit UncommonAllows your animal to pass on up to four traits to its offspring when breeding.Love your favorite farm animal? Wish you could duplicate them? Well now you can...sort of. Feed your beloved beast these treats to make sure they pass on their best traits.Where: Ranching Guild store (10 Ranching medals, level 10) · Uncommon Treat PackFaster-Grow Cookie UncommonGreatly increases the rate at which your animal ages.Now with Plumehound-safe imitation chocolate stripes.Where: Ranching Guild store (10 Ranching medals, level 10) · Uncommon Treat PackFeel Great Cookie UncommonGrants a moderate amount of happiness.Tastes like sunshine... or does sunshine taste like it?Where: Uncommon Treat PackGood Value Biscuit UncommonSlightly increases the donation value of your animal.A healthy animal is a happy animal, and this treat's packed full of nutrients.Where: Uncommon Treat PackPalSnax™ Plus UncommonModerately increases how quickly your animal's production bar fills a single time.PalSnax™ Plus has all your animal's favorite ingredients from the original PalSnax™... plus!Where: Uncommon Treat PackPredictable Cookie UncommonBlocks your animal from randomly gaining new traits.Sometimes you want chaos, and sometimes you want a predictable cookie every day for the next fifteen years.Where: Ranching Guild store (800 gold, level 6) · Uncommon Treat PackRoulette Cookie UncommonFeed this to an animal to grant it a single random trait.Bet it all on black (feathers)!Where: Ranching Guild store (10 Ranching medals, level 10) · Uncommon Treat PackTrait Treat UncommonFeed this to an animal to grant it a single random functional trait.Please don't roll Lazy for a fifth time... please.Where: Ranching Guild store (20 Ranching medals, level 10) · Uncommon Treat PackVery Tasty Treat UncommonModerately increases your animal's happiness gain the next time you feed it.The icing stripes are blueberry flavored.Where: Uncommon Treat PackWorse Breed Biscuit UncommonSignificantly reduces the likelihood of your animal's traits to be passed down the next time it is bred.First developed by ancient Majiri, who used these biscuits to domesticate plumehounds from the wildly aggressive plumewolves.Where: Ranching Guild store (10 Ranching medals, level 10) · Uncommon Treat PackCookie of the Day RareFeed this to an animal to grant it a single random cosmetic trait.No matter the results, you'll be perfect.Where: Ranching Guild store (20 Ranching medals, level 10) · Epic Treat PackExtremely Tasty Treat RareGreatly increases your animal's happiness gain the next time you feed it.Covered in corn-flavored icing. It might sound gross, but not to a hungry animal!Where: Rare Treat PackFanciest Breed Biscuit RareAllows you animal to pass on up to five traits to its offspring when breeding.You look JUST like your father! And your father's father! And your father's father's father!Where: Rare Treat PackFastest-Grow Cookie RareMassively increases the rate at which your animal ages.What's faster than being fast? Being the Fastest.Where: Rare Treat PackFeel Amazing Cookie RareGrants a great amount of happiness.Just like Mama Mormuu used to make.Where: Rare Treat PackGreat Value Biscuit RareModerately increases the donation value of your animal.The vitamins in this biscuit will add a healthy sheen to your animal's coat.Where: Rare Treat PackInsta-Grow Cookie RareInstantly ages your animal to the next life stage.The left side is orange flavored and the right side is mint flavored. Only a very mature palate could appreciate the baffling flavor combo.Where: Rare Treat Pack · Accomplishment - Super NannyNever-Grow Cookie RareWhen fed to a baby animal, prevents them from growing into the next life stage.The secret to never having to pay taxes, in cookie form!Where: Ranching Guild store (1,250 gold, level 6) · Rare Treat PackOopsie Cookie RareFeed this to an animal to remove a single random trait.Sometimes you just need a do-over.Where: Ranching Guild store (1,000 gold, level 6) · Rare Treat PackPalSnax™ Ultra RareSignificantly increases how quickly your animal's production bar fills a single time.For the high-performing animal, there's PalSnax™ Ultra.Where: Rare Treat PackWorst Breed Biscuit RareGreatly reduces the likelihood of your animal's traits to be passed down the next time it is bred.Used by ancient farmers to try and breed a friendlier shadvaraak. It didn't work for them... but it'll probably work for you!Where: Rare Treat PackBest Value Biscuit EpicSignificantly increases the donation value of your animal.Specially formulated by scientists from the Farmer's Path Academy to improve your animal's health. Nine out of ten farmers recommend Best Value Biscuits!Where: Epic Treat PackPalSnax™ Premium EpicGreatly increases how quickly your animal's production bar fills a single time.Part of the PalSnax™ family, this Premium line of treats features marginally more truffle oil.Where: Epic Treat PackReroll Cookie EpicRandomizes the tier of each of your animal's functional traits, as well as the variant of its cosmetic traits.You could become a genius... or you could forget to tie your shoes. Either way, this cookie tastes delicious.Where: Ranching Guild store (50 Ranching medals, level 10) · Epic Treat PackTasty Trait Treat EpicAdds a random functional trait to your animal that scales with the number of cosmetic traits it has.Who says you can't be pretty AND perfect?Where: Ranching Guild store (100 Ranching medals, level 10) · Epic Treat Pack · Accomplishment - Udderly FabulousThe Tastiest Treat EpicMassively increases your animal's happiness gain the next time you feed it.Some treats are tasty, but this treat's the TASTIEST.Where: Epic Treat PackDivine Doughnut LegendaryAllows a venerable animal to become a baby again, while maintaining all of its traits.A taste so divine, your animal will feel young again.Where: Legendary Treat Pack · Accomplishment - Destined for Greatness

The Ranching Guild store

At the register in the Barn. Animals and treats unlock as your Ranching level rises; from level 10, the weekly skill challenges pay Ranching medals, which buy the rarer treats.

LevelItemCost
2Roli1,500 gold
2Wolpunny2,500 gold
2Peki1,000 gold
3Plain Cookie200 gold
3Fast-Grow Cookie500 gold
3Fancy Breed Biscuit500 gold
3Bad Breed Biscuit200 gold
3Namewell Cookie100 gold
4Trufflet1,500 gold
6Oopsie Cookie1,000 gold
6Never-Grow Cookie1,250 gold
6Predictable Cookie800 gold
6Me-First Cookie500 gold
7Ormuu2,500 gold
9Bumble1,200 gold
10Roulette Cookie10 Ranching medals
10Trait Treat20 Ranching medals
10Cookie of the Day20 Ranching medals
10Tasty Trait Treat100 Ranching medals
10Faster-Grow Cookie10 Ranching medals
10Fancier Breed Biscuit10 Ranching medals
10Worse Breed Biscuit10 Ranching medals
10Reroll Cookie50 Ranching medals
10Goobi2,000 gold
10Paddock Tint recipe50 Ranching medals
12Ferris2,000 gold
15Boovar4,000 gold
15Rancher's Starter Pack560 Ranching medals

Ranching accomplishments 30

AccomplishmentHowReward
A Horse of a Different ColorEncounter 30 different traits on ridable animals.Akwinduu Thoroughbred Voucher · 15 Renown
Advanced RancherReach Ranching level 10.15 Renown
Barn BiodiversityHave a Peki, a Trufflet, and an Ormuu in your barn.10 Renown · 3 Common Treat Pack
Bold PersonalityHave an animal with 6 traits.25 Renown · Immaculate Confection
Bundle of JoyBreed animals to add three babies to your farm.30 Ranching Medal Ranching Medals
Creature ComfortsGet any animal to 100% happiness.15 Renown
Destined for GreatnessHave an animal gain a Legendary trait.25 Renown · Divine Doughnut
Dinner is ServedFeed or give a treat to animals 20 times.40 Ranching Medal Ranching Medals
Eat Like a HorseFeed ridable animals.
Eggstraordinary ConceptionBreed an animal with only one parent.25 Renown
Expert RancherReach Ranching level 25.30 Renown · 3 Rare Treat Pack
Four HorsemenHave all four memebers of your party mounted at the same time.30 Renown
Full HouseHave 30 animals in the barn.30 Renown · 3 Common Treat Pack
Grandmaster RancherReach Ranching level 100.100 Renown · Guardian of Beasts
Happy HerdHave at least 10 animals above 80% happiness at once.15 Renown · 3 Epic Treat Pack
Hold Your HorsesBreed ridable animals.
Horsing AroundBreed 3 different types or ridable animal.30 Renown
Life Finds a WayBreed your first baby animal.10 Renown
Lifelong CompanionHave an animal reach retirement.25 Renown
Like a Rolling StoneMaintain top speed on a mount for three minutes without slowing down.60 Renown
Look a Gift Horse in the...Collect products from your ridable animals.
Master RancherReach Ranching level 50.60 Renown · 3 Legendary Treat Pack · Animal Whisperer
Moooving UpReach the capacity limit for any single animal type.15 Renown · 3 Common Treat Pack
Rancher's ReturnCollect items from animals 10 times.30 Ranching Medal Ranching Medals
Ranching RecruitBuy your first animal.5 Renown
Student of the PhoenixReincarnate an animal.30 Renown · Legendary Treat Pack
Super NannyHave 10 babies in the nursery at once.25 Renown · Insta-Grow Cookie
The WandererTravel on any mount.
Top of the Peking OrderHave 10 Pekis at once.10 Renown
Udderly FabulousHave an animal with 3 cosmetic traits.25 Renown · Tasty Trait Treat

Weekly challenges

From Ranching level 10, three each week; Palia Pal tracks them on Tasks.

  • Dinner is Served: Feed or give a treat to animals 20 times. (40 Ranching medals)
  • Bundle of Joy: Breed animals to add three babies to your farm. (30 Ranching medals)
  • Rancher's Return: Collect items from animals 10 times. (30 Ranching medals)

Questions

How do you unlock ranching in Palia?

Ranching is a skill all about raising animals, collecting their resources, and breeding them. To begin the ranching journey, complete the quest Like a Bird. Afterward, Delaila will give the Player a recipe for the Barn Bell, which teleports the Player to their personal Ranch. There, you'll find roaming areas for animals, a store for supplies and new animals, storage access, and a breeding pen—with a reference book full of “Daiya family wisdom” available as a guide.

How many ranching animals are there in Palia?

18: Peki, Roli, Wolpunny, Trufflet, Ormuu, Bumble, Goobi, Riffroc, Flutterfox, Ferris, Boovar, Akwinduu Thoroughbred, Dawnspur, Phoenixfire Dawnspur, Ignit, Phoenixfire Riffroc, Valhäst and Palcat. Riffroc, Akwinduu Thoroughbred, Dawnspur, Phoenixfire Dawnspur, Phoenixfire Riffroc and Valhäst can also be ridden. The Peki comes first, at Ranching level 2 for 1,000 gold.

How do you breed animals in Palia?

When breeding, a newborn has a chance to inherit traits from each of its parents and may also develop brand-new ones. Of course, when you meet your new baby for the first time, you'll have the joy of giving it a name! Fair warning, babies are a lot of work, so each parent will need a little bit of time to rest before they're ready to breed again. Allows for cross-breeding between Phoenixfire Dawnspurs and Riffrocs, with the chance of breeding a Phoenixfire Riffroc.

What are the life stages of a ranching animal?

Baby: Baby animals are cute and cuddly, but not quite ready for action. However, as babies, they are soaking in the world and learning, giving them a chance to generate new traits. Adult: The adult stage is broken into three stages that are functionally similar: Young Adult, Adult, Elder Adult Animals are able to produce items and breed offspring Venerated: When an animal becomes venerated, they can no longer produce items or breed. At this point, you have the option to donate your animal in return for a treat bag. For your most-prized animals there is a rare Treat that can allow you to reincarnate them as a baby.

How many traits can an animal have?

Each animal can have up to 6 traits. Four of these can be cosmetic (1 Color, 1 Pattern, 1 Sheen, 1 Visual Effect), and one of these can be a cosmetic-scaling trait; these always state that they scale with cosmetics (such as Ages Gracefully).

What do cookies and treats do in Palia ranching?

With so much involved in Ranching, how do you maximize your flock’s potential? Enter treats. These special items offer a variety of benefits and adjustments, giving you new ways to guide and improve your animals. You can feed traits to an animal just like food, as long as another effect of the same type is not already active. There are 37 treats: Bad Breed Biscuit, Fancy Breed Biscuit, Fast-Grow Cookie, Never-Grow Cookie, Oopsie Cookie and Predictable Cookie are sold for gold in the Ranching Guild store, Cookie of the Day, Fancier Breed Biscuit, Faster-Grow Cookie, Reroll Cookie, Roulette Cookie, Tasty Trait Treat, Trait Treat and Worse Breed Biscuit for Ranching medals, and the rest come out of Treat Packs.

How many animals fit on the ranch?

The Ranch features several pens and facilities to organize and care for your animals. A permissions menu on the animal roster table allows you to prioritize which pen each animal is sent to. Pens will fill according to priority, with a maximum of 10 animals per pen. Barn (Air): Holds up to 10 adult animals. Nursery (Earth): Holds up to 10 baby animals. North Pen (Water): Holds up to 10 animals. East Pen (Fire): Holds up to 10 animals.

What happens to a venerated animal?

When an animal becomes venerated, they can no longer produce items or breed. At this point, you have the option to donate your animal in return for a treat bag.

Can two negative traits become a good one?

As outlined in The Palian's Guide to Ranching, two negative traits can combine into a Legendary trait if both are present on a baby animal. The original traits are replaced by the new legendary trait. Traits gained later via Trait Treats, Roulette Cookies, or rerolls do not combine. These combinations can occur during breeding or when first acquiring an animal. An animal cannot have two copies of the same legendary trait. Known combinations: Hangry + Malcontent → Clingy; Beepressed + Sensitive Stomach → Content VI; Grumpy + Sensitive Stomach → Content VI; Grumpy + Overstimulated → Content VI; Soft I + Sensitive Stomach → Good Memory; Soft II + Sensitive Stomach → Good Memory; Cuddly + Fast Metabolism I → Happy Medium; Needy + Sensitive Stomach → Hardworking; Cuddly + Sensitive Stomach → Healthy; Fast Metabolism I + Malcontent → Healthy; Fast Metabolism II + Malcontent → Healthy; Hangry + Needy → Healthy; Beepressed + Needy → Mild; Fast Metabolism I + Needy → Mild; Fast Metabolism II + Needy → Mild; Fast Metabolism I + Sensitive Stomach → Mild; Fast Metabolism II + Sensitive Stomach → Mild; Grumpy + Needy → Mild; Beepressed + Cuddly → Motivated; Grumpy + Cuddly → Motivated; Hangry + Sensitive Stomach → Snacky; Cheerful I + Malcontent → Well-Loved I; Cheerful V + Content V → Well-Loved V; Grumpy + Malcontent → Well-Loved VI.

Update history

  • 0.207 Palcat added.
  • 0.206 Valhast added.
  • 0.205 Phoenixfire Riffroc and Flutterfox added.
  • 0.204 Ignit added.
  • 0.203 Riffroc added.
  • 0.202 Dawnspur, Akwinduu Thoroughbred, and Phoenixfire Dawnspur added.
  • 0.201 Wolpunny added.
  • 0.200 Roli added.
  • 0.199 Ferris added.
  • 0.198 Boovar added.
  • 0.196 Goobi added. Multiplayer added. Pen organization added.
  • 0.195 Introduced.

From the Palia wiki's Ranching, Traits, Ranch and animal pages and the 0.195 patch notes, reformatted for Palia Pal. Text available under CC BY-SA 4.0.